The Ludic Lens

Game Studies

  1. Theory of Game Elements: Systems, Contexts and Design Use

    Theory of game elements explains game systems and contexts for study and design, from components to player psychology.

  2. PhD Gaming Diary: How Researchers Log Play and Theory

    PhD gaming diary explains how Aki Järvinen logged play, drafts and thesis progress while writing Games without Frontiers.

  3. Introduction to Game Systems for Game Studies and Design

    Introduction to Game Systems explains Chapter 3 of Games without Frontiers, covering game elements and simulation for researchers and designers.

  4. Games without Frontiers Dissertation: Design Methods Guide

    Games without Frontiers dissertation shows analysis methods from 100+ games, covering systems, psychology and practical design use.

  5. Game Studies PhD Chapters Explain Systems, Genre and Play

    Game studies PhD chapters link systems, genre and player psychology to practical design methods from a finished dissertation.

  6. Game Studies PhD Blogging: Gamegame, Theory and Design Work

    Game Studies PhD blogging turned a doctoral log into Gamegame, a card-based design tool presented at DiGRA 2005 and in a 2008 Tampere dissertation.

  7. Game Dissertation Table of Contents for Game Research

    Game dissertation table of contents maps the Games Without Frontiers PhD chapters, diary and design notes for game studies readers.