The Ludic Lens

Game Design

  1. Theory of Game Elements: Systems, Contexts and Design Use

    Theory of game elements explains game systems and contexts for study and design, from components to player psychology.

  2. Psycho-Ludology: Key Game Psychology Concepts for Design

    Psycho-ludology links game systems to cognition and emotion, giving designers practical methods to shape suspense, motivation and play.

  3. Introduction to Game Systems for Game Studies and Design

    Introduction to Game Systems explains Chapter 3 of Games without Frontiers, covering game elements and simulation for researchers and designers.

  4. GameGame Card Game: Design Playable Ideas From Card Sets

    GameGame card game teaches game design by building a pitch from element cards; best design wins in 20-minute rounds for 2–5 players.

  5. Game Studies PhD Chapters Explain Systems, Genre and Play

    Game studies PhD chapters link systems, genre and player psychology to practical design methods from a finished dissertation.